![]() ![]() This is a gleeful celebration of wrongness in video games, in a big and intentionally messy package. The Circle embraces inauthenticity as part of human nature Historically, one of the biggest and most fear-mongering tropes about the internet is that it allows people to hide themselves from. The game is very self-aware and very strange, especially because it tries to demonstrate why some games end up the way they are: not cohesive and confusing to navigate, with characters who don't fit. It's very much about experimenting and not at all about conquest and vanquishing foes. But you must be careful, as, once you use a word, if you want to use it in the future you have to retrieve it from that creature once they're back out in the world.Ĭleverly, your goal here isn't to cause as much fighting as possible but to proceed past all the glitches and dead ends so you can keep moving forward in your exploration of this flawed world. Metafictional first-person programming-based puzzle game set in a game stuck in Development Hell. The humans hired a group of mercenaries, the Kuroinu group, but they betrayed them to form their own nation: the Sex Empire. A page for describing Laconic: Magic Circle. The further you progress, the more you can manipulate the world around you with your war chest of words. An epic battle was taking place for more than several hundred years between two countries, one of Humans and the other of Dark Elves. By doing this, you build up a "word bank," allowing everything to be snatched and assigned at will. Genius Bonus: The titular magic circle is a famous principle of fiction, similar to the idea of suspension of disbelief, and manipulating it as it. This is done by trapping/editing everything "alive" that's meant to have a behavior in the world: how it moves, whom it guards, how it attacks. Almost always a circular design, with additional shapes of varying complexity inside the circle. You're suddenly dropped into the world, and while you're trying to understand why it's so janky and broken, you gain the ability to harvest and reassign behaviors among the game's inhabitants. The Geometric Magic trope as used in popular culture. The Magic Circle is a strange and acquired taste - and that's what makes it worth a play. ![]()
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